Welcome to Gamer To Game Developer! My name is Looqmaan Ali and I aim to show you how to develop computer games. I'll teach you how to use the Unity game engine and write code in C#.
I've been developing projects and games for fun with Unity since 2011 and I started producing tutorials on YouTube since early 2012 and it's been a great journey! Why don't you join me? Visit my YouTube channel and subscribe. You can visit my Facebook page and contact me by email from there as well. I also have several in depth tutorial series and games on Steam which you can see on my Store page.
Below you can see all the tutorial series and games I've developed over the years.
HOME BY THE RIVER
Home By The River is the most meaningful game I've worked and is my full time job as of 2022 and I aim to keep on developing it for years to come.
Home By The River is a 2D side scroller world building game where you can place or remove tiles in the game world. It is a type of sandbox but with a focus on the primary objective of the game which is to establish the reactor and then help the whole world prosper in a way never seen before.
GTGD S2 Learn unity 2d for unity 2021
I've relaunched a brand new Gamer To Game Developer Series 2. In this series I show my approach to using the Unity 2D tilemap dynamically so that in game the player can place and remove tiles, and for the navmesh to update dynamically, and of course saving and loading that data to file and managing multiple save files. You will develop a day and night system and write AI that will respond to the time of day! Also available on Steam. Gamer To Game Developer Series 2 is the foundation upon which I've built Home By The River
I started releasing my GTGD S3 tutorial series in late 2016 and in it I teach you how to develop an awesome action FPS game where you can drive vehicles, fracture objects, and save yourself against the AI. It took me over a year to develop all 210 videos and I also released GTGD S3 with project folders on Steam!
I made the GTGD S2 tutorial series back in 2014 and in it I taught how to use the Unity master server and setup an Amazon EC2 instance to host that master server. It was an interesting experience for me.
I released GTGD S2 with project folders on Steam!
I released the GTGD S1 tutorial series in 2017 as a replacement to my original GTGD S1 series that I released in 2012. In this series I explain in quite a lot of detail how to use UNET. UNET is now deprecated but if you've used Mirror then you'll find a lot of the coding style to be almost the same. GTGD S1 is available on Steam with all project folders!
Weekend Drive is my second game that I released on Steam and it was really interesting to develop, and it is based on my GTGD S3 tutorials series. I released it in early access in 2019 and here's the Steam link.