Check out fellow hobby developer, Jeremy's work in progress game!
I've had a facebook page for a while but I've never used it. Here's the link. Any ideas on how to turn it into something useful?
Expected release date on Steam is 04/04/2014
GTGD S2 is complete and coming to Steam! I'm working on the trailer and will advise the release date in that. It should be very soon!
Thank you to everyone who took part in the live testing sessions. It really helped me to see how S2 performed with high latency and I can confirm that the networked animation was overall very smooth. There were also some discussions on the topics that the GTGD series should cover into the future, but I'll keep that to myself until I can confirm it :)
I'll be online for about half an hour to test out GTGD S2 on the days listed below. Please do come and join me or start a server of your own. Hope to see you then.
The content for Series 2 is complete and you can try out the built prototype in the downloads section. At the moment I think I can develop the tutorials for GTGD S2 by July 2014. My intention is to make it a Steam exclusive release.
Here's a list of the main topics that will be covered in series 2:
1. How to build and deploy your own reliable Unity Master Server at no cost so that you don't need to rely on the Unity Test Master Server nor pay for expensive third party networking solutions. Your users will be able to host their own public game servers and players will be able to see those public game servers thanks to your Master Server.
2. Smooth mecanim animation across the network. Running, strafing and jumping animations covered and with a focus on minimizing the amount of data sent across the network. Server type is non authoritative.
3. Simple but powerful camera with the following features:
4. Simple player database that doesn't rely on buffered RPCs.